using System.Collections.Generic;
using Cinemachine;
using UnityEngine;

public class SceneConfig : MonoBehaviour
{
    public static SceneConfig Instance { get; private set; }
    public CinemachineVirtualCamera VirtualCamera;
    public Transform AreaMin;
    public Transform AreaMax;
    public List<Transform> EnterPoint;
    public List<Transform> ExitPoint;
    private void Start()
    {
        Instance = this;
    }
    private void OnDestroy()
    {
        Instance = null;
    }

}